Session 4: Before You Wreck Yourself
A burning ghost ship. Melted cages. An ancient treant that walks worlds. And an undead Void Dragon at the center of it all. It’s going to be a long day.
A burning ghost ship. Melted cages. An ancient treant that walks worlds. And an undead Void Dragon at the center of it all. It’s going to be a long day.
After meeting with the kobolds, the adventurers began their long trek back to Moonbright. Day turned into night… perhaps a bit abruptly. The party felt lightheaded and disoriented. Something, or someone, was manipulating their sense of direction and proportion. All paths led to an ancient cemetery gate with an illegible inscription chiseled upon it. Erosion … Session 3: Lumia In The Sky With Dragons
There are three-hundred sick kobolds in desperate need of a cure for a painful, lethal ailment. Only one source can provide it, but will the angry, fearful villagers of Moonbright slaughter them before they find it?
Every evening you all have the same dream. There’s a tower. Sometimes it’s in a collapsing cavern, and other times it’s beside an ominous forest. Wherever it is, something is calling you there. But why?